Disa the Restless

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Commander
4.7±0.3
Upgraded Precon
Core strategy improved with targeted swaps. Mana base and card draw still have clear gaps.
High confidence322 pts
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Heavy Curve−10
Fast mana1
Mana rocks4
Mana dorks2
Land ramp3
Treasure generators2
Tutors1
Draw engines7
Cantrips & burst draw4
Recursion6
Value engines3
Spot removal1
Graveyard hate1
Board wipes3
Stax & hate2
Protection2
Fetchlands3
Dual & shock lands7
Premium utility lands4
Utility lands10
Taplands4
Basic lands3
Combat Damage Synergy: token package, 2 haste enablers, 2 evasion enablers, aristocrats engine, 1 damage multiplier+25
Synergy pieces9
Win conditions4
Combat threats6
Sacrifice outlets2
Drain effects1
Reanimation2

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 4.7 → Bracket 3
Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes10 total

No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Mill13 cards

13 mill effects. Empty opponent libraries or fuel your graveyard.

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Stompy / Big Mana13 cards

13 high-impact creatures. Ramp into massive threats that dominate the board.

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Token Strategy10 cards

10 token producers. Go-wide strategies can overwhelm opponents with numbers.

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Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.