Krenko, Mob Boss

3.8±0.5
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Medium confidence(251 pts)
Estimated win turn
T6best
T7typical
T8+contested
Vector breakdown
Mono-Color Mana Base (no fixing needed)+34
Basic lands1
Combat Damage Synergy: token swarm strategy, 1 extra combat, 3 tribal lords, 2 haste enablers, 2 evasion enablers, aristocrats engine+25
2 Combo(s) Detected (Consistency: 65%)+24
Commander Synergy (1 groups)+8
1 extra turn effect+5
Drain effects1
Extra turns1

Bracket

2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Power level 3.8 → Bracket 2
Threats95Mana base70Speed26

0.8 above Bracket 1 ceiling (3)

0.7 below Bracket 3 threshold (4.5)

Extra turns (1)
Game changers — none
Mass land denial — none
2-card combo — none

Themes7 total

Goblin Tribal26 cards

26 goblin creatures detected. Tribal synergies can create powerful board states.

Burn18 cards

18 damage dealers. Burn opponents down with direct damage.

Go-Wide / Weenies14 cards

14 low-cost creatures. Swarm the board and pump for lethal attacks.

Combos2 total