Commander
3.8±0.5
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Medium confidence(251 pts)
Estimated win turn
T6best
T7typical
T8+contested
Vector breakdown
Fast mana1
Mana rocks3
Mana dorks1
Land ramp1
Other acceleration3
Recursion2
Value engines1
Spot removal5
Stax & hate1
Mono-Color Mana Base (no fixing needed)+34ⓘ
Basic lands1
Mountain+36
Combat Damage Synergy: token swarm strategy, 1 extra combat, 3 tribal lords, 2 haste enablers, 2 evasion enablers, aristocrats engine+25ⓘ
2 Combo(s) Detected (Consistency: 65%)+24ⓘ
Commander Synergy (1 groups)+8ⓘ
1 extra turn effect+5ⓘ
Combo pieces3
Synergy pieces9
Win conditions3
Combat threats3
Drain effects1
Extra turns1
Other1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.8 → Bracket 2
Threats95Mana base70Speed26
0.8 above Bracket 1 ceiling (3)
0.7 below Bracket 3 threshold (4.5)
✓
Extra turns (1)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
Themes7 total
Goblin Tribal26 cards
26 goblin creatures detected. Tribal synergies can create powerful board states.
Burn18 cards
18 damage dealers. Burn opponents down with direct damage.
Go-Wide / Weenies14 cards
14 low-cost creatures. Swarm the board and pump for lethal attacks.