6.4±0.2
Tuned casual
Well-tuned synergy shell with consistent lines and solid fundamentals.
High confidence430 pts
Estimated win turn
T5best
T7typical
T9+contested
Vector breakdown
Commander Synergy+10ⓘ
Fast mana1
Mana rocks1
Mana dorks5
Land ramp3
Treasure generators5
Minor treasure1
Tutors2
Draw engines10
Cantrips & burst draw4
Recursion1
Value engines9
Counterspells2
Artifact/enchantment removal2
Spot removal7
Graveyard hate1
Board wipes1
Stax & hate1
Protection1
Two-Color Mana Base+6ⓘ
Dual & shock lands2
+4
+4
Premium utility lands3
+5
+5
+4
Utility lands5
+2
+2
+2
+2
+2
Taplands6
+3
+2
+2
+2
+2
Basic lands2
+14
+4
4 Combo Families+34ⓘ
Combat Damage Synergy+25ⓘ
Commander Synergy+1ⓘ
Combo pieces7
Synergy pieces16
Combat threats6
Sacrifice outlets4
Drain effects3
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 6.4+2-card combo 1→ Bracket 3
1.4 above Bracket 2 ceiling (5)
0.6 below Bracket 4 threshold (7)
Markers
Learn more →✓
2-card combo 1
Minimum Bracket 3
✕Game changers — none
✕Mass land denial — none
✕Extra turns — none
Themes7 total
Tokens (Commander)28 cards
This deck generates and leverages a wide board of creature tokens.
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Go-Wide / Weenies16 cards
16 low-cost creatures. Swarm the board and pump for lethal attacks.
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Squirrel Tribal15 cards
15 squirrel creatures detected. Tribal synergies can create powerful board states.
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History8 snapshots
Grade
Power5.7→6.4+0.7
BracketB3→B3
Vectors
Velocity
77→72
-5
Consistency
81→84
+3
Interaction
67→69
+2
Efficiency
69→69
—
Lethality
96→98
+2
Card Changes
Added (10)
+2
Removed (3)
Combos:2→4+2
Grade
Power5.8→5.7-0.1
BracketB3→B3
Vectors
Velocity
77→77
—
Consistency
81→81
—
Interaction
67→67
—
Efficiency
69→69
—
Lethality
97→96
-1
Card Changes
Added (1)
Removed (1)
Grade
Power5.8→5.8—
BracketB3→B3
Vectors
Velocity
67→77
+10
Consistency
82→81
-1
Interaction
67→67
—
Efficiency
69→69
—
Lethality
97→97
—
Card Changes
Added (2)
Removed (6)
Grade
Power5.8→5.8—
BracketB3→B3
Vectors
Velocity
75→67
-8
Consistency
81→82
+1
Interaction
65→67
+2
Efficiency
69→69
—
Lethality
97→97
—
Card Changes
Added (4)
Grade
Power5.8→5.8—
BracketB3→B3
Card Changes
Removed (1)
Grade
Power6.7→5.8-0.9
BracketB3→B3
Vectors
Velocity
76→75
-1
Consistency
82→81
-1
Interaction
65→65
—
Efficiency
75→69
-6
Lethality
96→97
+1
Card Changes
Added (4)
Removed (2)
Grade
Power6.7→6.7—
BracketB3→B3
Card Changes
Removed (1)
Grade
Power6.9→6.7-0.2
BracketB3→B3
Vectors
Velocity
85→76
-9
Consistency
83→82
-1
Interaction
65→65
—
Efficiency
75→75
—
Lethality
97→96
-1
Card Changes
Removed (5)