Commander
5.6±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(361 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Heavy Curve (28% CMC 5+)+-10ⓘ
Fast mana4
Mana rocks1
Mana dorks3
Land ramp4
Other acceleration2
Tutors4
Draw engines2
Cantrips & burst draw2
Wheels1
Recursion8
Value engines2
Spot removal5
Artifact/enchantment removal1
Graveyard hate2
Board wipes3
Stax & hate2
Protection4
Mana Acceleration (13 sources)+3ⓘ
Two-Color Powerhouse Lands (1)+2ⓘ
Fetchlands1
Dual & shock lands5
Premium utility lands2
Utility lands10
Taplands9
7 Combo(s) Detected (Consistency: 84%)+50ⓘ
Combat Damage Synergy: 2 haste enablers+4ⓘ
Combo pieces11
Synergy pieces8
Drain effects1
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.6 → Bracket 3
Threats93Mana base85Speed64
1.1 above Bracket 2 ceiling (4.5)
0.9 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Mill14 cards
14 mill effects. Empty opponent libraries or fuel your graveyard.
Stompy / Big Mana13 cards
13 high-impact creatures. Ramp into massive threats that dominate the board.
Aristocrats12 cards
12 sacrifice/death synergies. Drains opponents while generating value from deaths.