7.2±0.3
Optimized
High slot efficiency and tight construction; strong execution without full cEDH profile.
High confidence479 pts
Estimated win turn
T4best
T6typical
T7+contested
Vector breakdown
Fast mana3
Land ramp12
Other acceleration1
Treasure generators1
Commander Draw Engine+10ⓘ
Tutors5
Draw engines2
Cantrips & burst draw1
Scry & Surveil2
Recursion12
Value engines5
Spot removal6
Stax & hate1
Protection2
Mana Acceleration+4ⓘ
High Land Count−10ⓘ
Fetchlands2
Dual & shock lands6
Premium utility lands2
Utility lands23
Taplands8
Basic lands3
7 Combo Families+51ⓘ
Combat Damage Synergy+25ⓘ
Commander Synergy+1ⓘ
Combo pieces15
Synergy pieces12
Win conditions2
Sacrifice outlets2
Drain effects2
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 7.2 → Bracket 4
0.2 above Bracket 3 ceiling (7)
1.8 below Bracket 5 threshold (9)
2-card combo set a Bracket 3 floor, but this deck's power level pushes it into Bracket 4; under a marker-only reading of WotC's bracket guidance, it may fit Bracket 3.
Markers
Learn more →✓
2-card combo 2
Minimum Bracket 3
✕Game changers — none
✕Mass land denial — none
✕Extra turns — none
Themes7 total
Landfall18 cards
18 landfall triggers. Ramp becomes value as each land drop triggers multiple effects.
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Graveyard/Reanimator14 cards
14 graveyard synergies. Use the graveyard as a second hand.
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Stompy / Big Mana13 cards
13 high-impact creatures. Ramp into massive threats that dominate the board.
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History1 snapshot
Grade
Power6.0→7.2+1.2
BracketB3→B4(+1)
Vectors
Velocity
59→65
+6
Consistency
89→89
—
Interaction
32→34
+2
Efficiency
91→90
-1
Lethality
99→99
—
Card Changes
Added (1)
Removed (1)
Combos:14→12-2