Court of Faeries

5.8±0.2
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence(395 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Mana Acceleration (15 sources)+5
Taplands1
Basic lands3
Combat Damage Synergy: token swarm strategy, 3 evasion enablers, aristocrats engine+25
1 Combo Family (1 lines, Consistency: 66%)+20
1 extra turn effect+5
Tempo Control (lockout lethality)+4.7
Drain effects1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.8 → Bracket 3
Threats95Interaction76Speed71

1.3 above Bracket 2 ceiling (4.5)

0.7 below Bracket 4 threshold (6.5)

Extra turns (1)
Game changers — none
Mass land denial — none
2-card combo — none

Themes6 total

Go-Wide / Weenies12 cards

12 low-cost creatures. Swarm the board and pump for lethal attacks.

Faerie Tribal11 cards

11 faerie creatures detected. Tribal synergies can create powerful board states.

Aggro10 cards

10 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.

Combos1 total