Commander
5.8±0.2
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence(395 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Fast mana1
Mana rocks4
Mana dorks4
Land ramp2
Other acceleration4
Tutors2
Draw engines8
Recursion3
Value engines3
Counterspells3
Spot removal8
Graveyard hate1
Board wipes1
Stax & hate1
Mana Acceleration (15 sources)+5ⓘ
Dual & shock lands3
Premium utility lands3
Utility lands5
Taplands1
Combat Damage Synergy: token swarm strategy, 3 evasion enablers, aristocrats engine+25ⓘ
1 Combo Family (1 lines, Consistency: 66%)+20ⓘ
1 extra turn effect+5ⓘ
Tempo Control (lockout lethality)+4.7ⓘ
Combo pieces2
Synergy pieces6
Win conditions3
Combat threats7
Drain effects1
Token generators4
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.8 → Bracket 3
Threats95Interaction76Speed71
1.3 above Bracket 2 ceiling (4.5)
0.7 below Bracket 4 threshold (6.5)
✓
Extra turns (1)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
Themes6 total
Go-Wide / Weenies12 cards
12 low-cost creatures. Swarm the board and pump for lethal attacks.
Faerie Tribal11 cards
11 faerie creatures detected. Tribal synergies can create powerful board states.
Aggro10 cards
10 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.