Commander
4.7±0.3
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
Primary win line:Go-wide combat finish
High confidence(322 pts)
Estimated win turn
T7best
T8typical
T11+contested
Vector breakdown
Fast mana2
Mana rocks5
Land ramp5
Other acceleration1
Treasure generators2
Draw engines10
Cantrips & burst draw6
Recursion2
Counterspells1
Spot removal9
Graveyard hate1
Board wipes3
Stax & hate3
Protection3
Mono-Color Powerhouse Lands (4)+11ⓘ
Mana Acceleration (13 sources)+3ⓘ
Fetchlands2
Utility lands9
Taplands9
Basic lands1
Plains+18
Combat Damage Synergy: token swarm strategy, 2 haste enablers, 1 evasion enabler, aristocrats engine, 2 damage multipliers+25ⓘ
Synergy pieces11
Win conditions2
Combat threats1
Reanimation2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 4.7 → Bracket 3
Interaction87Mana base80Threats80
0.2 above Bracket 2 ceiling (4.5)
1.8 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes5 total
Tokens (Commander)19 cards
This deck generates and leverages a wide board of creature tokens.
Blink/Flicker12 cards
12 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
Artifacts Matter11 cards
11 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.