Commander
8.2±0.3
High Power
Tight curve and refined gameplan. Threats deploy quickly and the deck can protect its strategy.
High confidence(569 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Efficient Curve (61% CMC 0-2)+8ⓘ
Fast mana5
Mana dorks15
Land ramp2
Other acceleration4
Glass Cannon (high ramp, low draw)+-10ⓘ
Tutors9
Draw engines1
Recursion2
Spot removal6
Graveyard hate3
Stax & hate6
Protection2
Mana Acceleration (26 sources)+15ⓘ
Fetchlands8
Dual & shock lands8
Premium utility lands3
Utility lands7
3 Combo(s) Detected (Consistency: 82%)+31ⓘ
Combat Damage Synergy: token swarm strategy, 5 haste enablers, aristocrats engine+25ⓘ
Combo pieces6
Synergy pieces3
Win conditions1
Sacrifice outlets3
Token generators4
Other2
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 8.2 → Bracket 4
Mana base97Speed92Threats91
1.7 above Bracket 3 ceiling (6.5)
0.3 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Go-Wide / Weenies27 cards
27 low-cost creatures. Swarm the board and pump for lethal attacks.
+1/+1 Counters15 cards
15 counter synergies. Grow your creatures over time for massive threats.
Aristocrats14 cards
14 sacrifice/death synergies. Drains opponents while generating value from deaths.