Khârn the Betrayer

5.6±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(370 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Draw engines1
Cantrips & burst draw1
Recursion1
Value engines2
Mono-Color Mana Base (no fixing needed)+16
Mono-Color Powerhouse Lands (2)+2
Basic lands1
4 Combo(s) Detected (Consistency: 39%)+27
Combat Damage Synergy: 1 extra combat, 1 haste enabler, aristocrats engine, 3 damage multipliers+25
Synergy pieces2
Win conditions1
Token generators1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.6 → Bracket 3
Threats91Interaction90Mana base70

1.1 above Bracket 2 ceiling (4.5)

0.9 below Bracket 4 threshold (6.5)

Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes8 total

Theft14 cards

14 steal effects. Turn opponents' threats against them.

Forced Combat / Goad14 cards

14 forced combat effects. Make opponents attack each other.

Voltron13 cards

13 equipment/auras. Stack these on your commander for one-shot commander damage kills.

Combos4 total