Commander
5.6±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(370 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Fast mana1
Mana rocks3
Land ramp2
Other acceleration2
Treasure generators3
Tutors1
Draw engines1
Cantrips & burst draw1
Wheels1
Recursion1
Value engines2
Counterspells1
Spot removal4
Board wipes12
Stax & hate3
Protection3
Mono-Color Mana Base (no fixing needed)+16ⓘ
Mono-Color Powerhouse Lands (2)+2ⓘ
Utility lands10
Basic lands1
Mountain+26
4 Combo(s) Detected (Consistency: 39%)+27ⓘ
Combat Damage Synergy: 1 extra combat, 1 haste enabler, aristocrats engine, 3 damage multipliers+25ⓘ
Combo pieces7
Synergy pieces2
Win conditions1
Combat threats2
Token generators1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.6 → Bracket 3
Threats91Interaction90Mana base70
1.1 above Bracket 2 ceiling (4.5)
0.9 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
Theft14 cards
14 steal effects. Turn opponents' threats against them.
Forced Combat / Goad14 cards
14 forced combat effects. Make opponents attack each other.
Voltron13 cards
13 equipment/auras. Stack these on your commander for one-shot commander damage kills.