Fae Dominion v2

Commander
6.9±0.3
Tuned casual
Well-tuned synergy shell with consistent lines and solid fundamentals.
High confidence488 pts
Estimated win turn
T7best
T9typical
T11+contested
Vector breakdown
Fast mana2
Mana rocks3
Land ramp3
Other acceleration2
Treasure generators1
Commander Synergy+1
Tutors4
Draw engines8
Cantrips & burst draw4
Scry & Surveil2
Recursion2
Value engines6
Counterspells7
Spot removal10
Board wipes3
Stax & hate3
Protection2
Other1
Two-Color Mana Base+11
Two-Color Powerhouse Lands+3
Dual & shock lands1
Premium utility lands2
Utility lands6
Taplands7
Basic lands2
1 Combo Family+25
Combat Damage Synergy+15
Commander Synergy+2
Combo pieces2
Synergy pieces3
Combat threats6
Drain effects2
Reanimation1

Bracket

4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 6.9 (Bracket 3)+Game Changers 4 Bracket 4
Game changers 4
Minimum Bracket 4
Mass land denial — none
2-card combo — none
Extra turns — none

Themes6 total

Tokens (Commander)6 cards

This deck generates and leverages a wide board of creature tokens.

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Faerie Tribal22 cards

22 faerie creatures detected. Tribal synergies can create powerful board states.

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Go-Wide / Weenies10 cards

10 low-cost creatures. Swarm the board and pump for lethal attacks.

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Combos1 total

  • 3-card combo · 1
  • ++
    Permanent that can be cast using C

History

No history yet

Each time the deck is re-analyzed or synced from Moxfield or Archidekt, ScryCheck saves a snapshot. Changes to power level, vectors, and card swaps will appear here.