Commander
6.6±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(459 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Fast mana1
Mana rocks4
Land ramp3
Other acceleration2
Treasure generators1
Tutors3
Draw engines7
Cantrips & burst draw5
Recursion1
Value engines4
Counterspells8
Spot removal7
Board wipes3
Stax & hate1
Protection2
Two-Color Mana Base (no fixing needed)+10ⓘ
Two-Color Powerhouse Lands (1)+3ⓘ
Dual & shock lands1
Premium utility lands2
Utility lands6
Taplands7
Combat Damage Synergy: token swarm strategy, 1 extra combat, 2 evasion enablers+24ⓘ
1 Combo(s) Detected (Consistency: 83%)+22ⓘ
Tempo Control (lockout lethality)+12.4ⓘ
1 extra turn effect+5ⓘ
Combo pieces2
Synergy pieces3
Combat threats4
Drain effects1
Reanimation1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.6 → Bracket 4
Threats91Interaction89Consistency87
0.1 above Bracket 3 ceiling (6.5)
1.9 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Game changers 4
✓
Extra turns (1)
✕Mass land denial — none
✕2-card combo — none
Themes10 total
Faerie Tribal22 cards
22 faerie creatures detected. Tribal synergies can create powerful board states.
Tokens (Commander)1 cards
Commander generates or synergizes with creature tokens.
Rogue Tribal9 cards
9 rogue creatures detected. Tribal synergies can create powerful board states.