Commander
7.6±0.3
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
High confidence(524 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Efficient Curve (57% CMC 0-2)+8ⓘ
Fast mana3
Mana rocks6
Land ramp1
Other acceleration2
Treasure generators1
Draw engines7
Cantrips & burst draw6
Wheels1
Recursion3
Value engines2
Counterspells3
Spot removal7
Board wipes3
Protection6
Mana Acceleration (12 sources)+2ⓘ
Fetchlands3
Dual & shock lands13
Premium utility lands3
Utility lands5
Combat Damage Synergy: token swarm strategy, 3 evasion enablers, 2 damage multipliers+25ⓘ
2 Combo(s) Detected (Consistency: 36%)+20ⓘ
Combo pieces7
Synergy pieces6
Win conditions2
Combat threats2
Drain effects1
Reanimation1
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 7.6 → Bracket 4
Threats94Mana base92Interaction86
1.1 above Bracket 3 ceiling (6.5)
0.9 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
✓2-card combo
✕Mass land denial — none
✕Extra turns — none
Themes9 total
Storm14 cards
14 storm synergies. Chain spells for exponential value.
Tokens (Commander)1 cards
Commander generates or synergizes with creature tokens.
Burn8 cards
8 damage dealers. Burn opponents down with direct damage.