Commander
7.5±0.3
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
Primary win line:Go-wide combat finish
High confidence(542 pts)
Estimated win turn
T6best
T7typical
T10+contested
Vector breakdown
Fast mana1
Mana rocks2
Mana dorks9
Land ramp5
Other acceleration2
Treasure generators2
Commander Synergy (1 groups)+4ⓘ
Tutors3
Draw engines7
Cantrips & burst draw2
Recursion4
Value engines4
Spot removal14
Graveyard hate1
Board wipes1
Edict effects1
Protection4
Mana Acceleration (19 sources)+9ⓘ
Fetchlands10
Dual & shock lands10
Premium utility lands14
Utility lands3
Combat Damage Synergy: 2 haste enablers, 1 evasion enabler, aristocrats engine+15ⓘ
Tempo Control (lockout lethality)+10.8ⓘ
Commander Synergy (1 groups)+4ⓘ
Synergy pieces2
Win conditions2
Drain effects1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 7.5 → Bracket 4
Mana base99Interaction88Speed86
1.0 above Bracket 3 ceiling (6.5)
1.0 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Sagas22 cards
22 sagas. Multi-chapter enchantments for incremental value.
Token Strategy13 cards
13 token producers. Go-wide strategies can overwhelm opponents with numbers.
Aristocrats13 cards
13 sacrifice/death synergies. Drains opponents while generating value from deaths.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.