6.7±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(484 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Tight Curve (70% CMC 0-2)+15ⓘ
Fast mana1
Mana rocks4
Mana dorks1
Treasure generators3
Tutors7
Draw engines10
Cantrips & burst draw3
Value engines2
Counterspells14
Spot removal6
Graveyard hate1
Stax & hate1
Two-Color Mana Base (no fixing needed)+15ⓘ
Dual & shock lands3
Premium utility lands2
Utility lands6
Taplands1
1 Combo(s) Detected (Consistency: 100%)+25ⓘ
Tempo Control (lockout lethality)+17.2ⓘ
Combo Commander: Malcolm, Keen-Eyed Navigator+15ⓘ
2 extra turn effects+10ⓘ
Combat Damage Synergy: aristocrats engine+8ⓘ
Combo pieces2
Synergy pieces3
Combat threats2
Extra turns1
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.7 → Bracket 4
Interaction90Threats90Consistency88
0.2 above Bracket 3 ceiling (6.5)
1.8 below Bracket 5 threshold (8.5)
✓
Extra turns (2)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
Themes9 total
Go-Wide / Weenies17 cards
17 low-cost creatures. Swarm the board and pump for lethal attacks.
Pirate Tribal16 cards
16 pirate creatures detected. Tribal synergies can create powerful board states.
Aggro14 cards
14 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.