Commander
2.8±0.3
First Draft
Basic theme present but card selection and mana base need significant work.
Primary win line:Go-wide combat finish
High confidence(160 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Tight Curve (66% CMC 0-2)+15ⓘ
Fast mana1
Mana rocks2
Mana dorks5
Land ramp8
Other acceleration3
Tutors1
Draw engines2
Cantrips & burst draw5
Value engines5
Spot removal5
Board wipes1
Stax & hate2
Protection4
Mono-Color Mana Base (no fixing needed)+25ⓘ
Mana Acceleration (20 sources)+10ⓘ
Utility lands1
Basic lands1
Forest+33
Combat Damage Synergy: token package, 3 token doublers, 2 evasion enablers+24ⓘ
Win conditions4
Combat threats3
Token generators1
Bracket
1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Breakdown
Learn more →✓
Power level 2.8 → Bracket 1
Speed85Mana base70Threats45
1.8 above Bracket 0 ceiling (1)
0.2 below Bracket 2 threshold (3)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
+1/+1 Counters29 cards
29 counter synergies. Grow your creatures over time for massive threats.
Go-Wide / Weenies14 cards
14 low-cost creatures. Swarm the board and pump for lethal attacks.
Stompy / Big Mana10 cards
10 high-impact creatures. Ramp into massive threats that dominate the board.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.