Commander
5.7±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Attrition and lockout endgame
High confidence(405 pts)
Estimated win turn
T10best
T11typical
T12+contested
Vector breakdown
Efficient Curve (60% CMC 0-2)+8ⓘ
Tutors1
Draw engines2
Cantrips & burst draw10
Recursion1
Control Strategy Bonus (38.2 interaction cards)+30ⓘ
Counterspells23
Spot removal6
Graveyard hate1
Board wipes5
Stax & hate2
Edict effects1
Two-Color Mana Base (no fixing needed)+2ⓘ
Dual & shock lands4
Premium utility lands1
Utility lands8
Taplands4
Tempo Control (lockout lethality)+20ⓘ
Combat threats1
Token generators1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.7 → Bracket 3
Interaction98Mana base75Consistency60
1.2 above Bracket 2 ceiling (4.5)
0.8 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes3 total
Counter Control24 cards
24 counterspells. Control the stack and protect your win conditions.
Stax7 cards
7 stax pieces. Tax and restrict opponents' resources while breaking parity.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.