The Scarab God

5.7±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Attrition and lockout endgame
High confidence(405 pts)
Estimated win turn
T10best
T11typical
T12+contested
Vector breakdown
Efficient Curve (60% CMC 0-2)+8
Tempo Control (lockout lethality)+20
Combat threats1
Token generators1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.7 → Bracket 3
Interaction98Mana base75Consistency60

1.2 above Bracket 2 ceiling (4.5)

0.8 below Bracket 4 threshold (6.5)

Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes3 total

Counter Control24 cards

24 counterspells. Control the stack and protect your win conditions.

Stax7 cards

7 stax pieces. Tax and restrict opponents' resources while breaking parity.

Control (Commander)1 cards

Commander supports a controlling, reactive gameplan.

Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.