Commander
5.4±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(374 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Commander Synergy (1 groups)+6ⓘ
Heavy Curve (28% CMC 5+)+-10ⓘ
Fast mana1
Mana rocks4
Other acceleration5
Commander Synergy (1 groups)+9ⓘ
Draw engines4
Cantrips & burst draw1
Recursion1
Value engines3
Spot removal6
Graveyard hate1
Board wipes6
Stax & hate4
Mono-Color Mana Base (no fixing needed)+25ⓘ
Premium utility lands1
Utility lands4
Taplands1
Basic lands1
Plains+29
Combat Damage Synergy: token swarm strategy, 6 evasion enablers, 2 damage multipliers+25ⓘ
Commander Synergy (1 groups)+8ⓘ
Synergy pieces2
Win conditions5
Combat threats6
Token generators8
Reanimation3
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 5.4 (Bracket 3)+Mass Land Denial→ Bracket 4
Threats92Interaction87Mana base70
✓
Game changers 1
✓
Mass land denial (1)
✕2-card combo — none
✕Extra turns — none
Themes7 total
Angel Tribal28 cards
28 angel creatures detected. Tribal synergies can create powerful board states.
Lifegain25 cards
25 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Stompy / Big Mana15 cards
15 high-impact creatures. Ramp into massive threats that dominate the board.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.