Commander
5.4±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(361 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Fast mana1
Mana rocks6
Mana dorks1
Land ramp2
Other acceleration1
Treasure generators1
Draw engines7
Cantrips & burst draw2
Recursion4
Value engines3
Counterspells2
Spot removal8
Board wipes4
Stax & hate1
Protection3
Mana Acceleration (11 sources)+1ⓘ
Fetchlands2
Dual & shock lands8
Premium utility lands3
Utility lands5
Taplands7
Combat Damage Synergy: token swarm strategy, 1 extra combat, 4 evasion enablers+25ⓘ
1 Combo(s) Detected (Consistency: 38%)+17ⓘ
Combo pieces2
Synergy pieces13
Combat threats2
Drain effects3
Reanimation2
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.4 → Bracket 3
Threats93Mana base86Interaction80
0.9 above Bracket 2 ceiling (4.5)
1.1 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Token Strategy17 cards
17 token producers. Go-wide strategies can overwhelm opponents with numbers.
Blink/Flicker13 cards
13 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
Aggro10 cards
10 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.