Commander
3.5±0.5
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Medium confidence(220 pts)
Estimated win turn
T9best
T10typical
T12+contested
Vector breakdown
Heavy Curve (42% CMC 5+)+-10ⓘ
Fast mana3
Mana rocks1
Mana dorks1
Other acceleration4
Treasure generators1
Tutors2
Draw engines6
Cantrips & burst draw2
Recursion4
Value engines1
Spot removal4
Board wipes2
Stax & hate1
Mana Acceleration (12 sources)+2ⓘ
Fetchlands2
Dual & shock lands5
Utility lands10
Taplands3
Combat Damage Synergy: token package, 1 haste enabler, 1 evasion enabler+7ⓘ
Synergy pieces8
Win conditions1
Sacrifice outlets2
Drain effects1
Token generators1
Reanimation3
Other3
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.5 → Bracket 2
Mana base80Threats60Consistency45
0.5 above Bracket 1 ceiling (3)
1.0 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Legends Matter26 cards
26 legendary synergies. Your legends grow stronger together.
Stompy / Big Mana21 cards
21 high-impact creatures. Ramp into massive threats that dominate the board.
Aristocrats14 cards
14 sacrifice/death synergies. Drains opponents while generating value from deaths.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.