Commander
2.4±0.3
First Draft
Basic theme present but card selection and mana base need significant work.
Primary win line:Go-wide combat finish
High confidence(129 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Heavy Curve (32% CMC 5+)+-10ⓘ
Fast mana2
Mana dorks1
Other acceleration1
Treasure generators1
Commander Draw Engine (Lord Windgrace provides card draw)+10ⓘ
Low Land Count (16/32)+-40ⓘ
Draw engines1
Cantrips & burst draw1
Recursion1
Value engines1
Spot removal1
Artifact/enchantment removal1
Land destruction1
Stax & hate1
Protection2
Low Land Count (16/32)+-40ⓘ
Fetchlands5
Dual & shock lands1
Premium utility lands1
Utility lands6
Combat Damage Synergy: token package, 1 extra combat, aristocrats engine+18ⓘ
Combo pieces1
Synergy pieces3
Win conditions1
Sacrifice outlets1
Token generators2
Other2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 2.4 (Bracket 1)+Game Changers→ Bracket 3
Threats50Speed36Interaction31
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes4 total
Landfall8 cards
8 landfall triggers. Ramp becomes value as each land drop triggers multiple effects.
Token Strategy7 cards
7 token producers. Go-wide strategies can overwhelm opponents with numbers.
Stompy / Big Mana7 cards
7 high-impact creatures. Ramp into massive threats that dominate the board.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.