Commander
3.1±0.55
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
Primary win line:Go-wide combat finish
Medium confidence(177 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Mana dorks1
Commander Draw Engine (Avatar Aang provides card draw)+15ⓘ
Tutors5
Draw engines8
Cantrips & burst draw5
Recursion5
Value engines9
Other1
Counterspells1
Spot removal4
Board wipes1
Stax & hate1
Protection4
Mana Acceleration (16 sources)+6ⓘ
Fetchlands1
Premium utility lands2
Utility lands6
Taplands8
Other1
Combat Damage Synergy: token swarm strategy, 1 extra combat, 1 haste enabler, 2 evasion enablers, 1 damage multiplier+25ⓘ
1 extra turn effect+5ⓘ
Synergy pieces11
Combat threats8
Token generators3
Reanimation2
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.1 → Bracket 2
Threats83Consistency82Mana base69
0.1 above Bracket 1 ceiling (3)
1.4 below Bracket 3 threshold (4.5)
✓
Extra turns (1)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
Themes10 total
Legends Matter27 cards
27 legendary synergies. Your legends grow stronger together.
Human Tribal20 cards
20 human creatures detected. Tribal synergies can create powerful board states.
Blink/Flicker13 cards
13 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.