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Commander
5.3±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence363 pts
Estimated win turn
T6best
T7typical
T8+contested
Vector breakdown
Fast mana2
Mana rocks3
Treasure generators1
Commander Draw Engine+15ⓘ
Draw engines3
Cantrips & burst draw2
Value engines4
Spot removal1
Board wipes2
Stax & hate2
Protection2
Dual & shock lands6
Premium utility lands1
Utility lands13
Taplands1
Basic lands3
Combat Damage Synergy: token swarm strategy, 2 token doublers, 1 extra combat, 1 haste enabler, aristocrats engine, 1 damage multiplier+25ⓘ
2 Combo(s) Detected (Consistency: 30%)+19ⓘ
Combo pieces4
Synergy pieces30
Win conditions1
Combat threats5
Sacrifice outlets2
Drain effects5
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.3 → Bracket 3
0.3 above Bracket 2 ceiling (5)
1.7 below Bracket 4 threshold (7)
This deck's power level pushes it into Bracket 3, though under a marker-only reading of WotC's bracket guidance it may fit Bracket 2.
Markers
Learn more →✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Token Strategy34 cards
34 token producers. Go-wide strategies can overwhelm opponents with numbers.
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Aristocrats31 cards
31 sacrifice/death synergies. Drains opponents while generating value from deaths.
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Human Tribal18 cards
18 human creatures detected. Tribal synergies can create powerful board states.
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