Commander
3.7±0.2
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
High confidence236 pts
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Heavy Curve−10ⓘ
Fast mana2
Mana rocks10
Land ramp9
Other acceleration2
Treasure generators1
Other acceleration1
Commander Draw Engine+18ⓘ
Draw engines5
Cantrips & burst draw12
Scry & Surveil3
Recursion2
Value engines3
Counterspells5
Artifact/enchantment removal1
Spot removal7
Board wipes1
Protection2
Mana Acceleration+11ⓘ
Fetchlands2
Premium utility lands1
Utility lands5
Taplands14
Basic lands3
Combat Damage Synergy+25ⓘ
Synergy pieces1
Win conditions5
Combat threats9
Token generators2
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Power level 3.7 → Bracket 2
0.7 above Bracket 1 ceiling (3)
1.3 below Bracket 3 threshold (5)
Markers
Learn more →✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes4 total
Combo (Commander)1 cards
This deck is built around assembling one or more infinite combo finishes.
Dragon Tribal11 cards
11 dragon creatures detected. Tribal synergies can create powerful board states.
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Stompy / Big Mana11 cards
11 high-impact creatures. Ramp into massive threats that dominate the board.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.
History
No history yet
Each time the deck is re-analyzed or synced from Moxfield or Archidekt, ScryCheck saves a snapshot. Changes to power level, vectors, and card swaps will appear here.