The Valeyard

Commander
6.5±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(462 pts)
Estimated win turn
T7best
T8typical
T11+contested
Vector breakdown
Tempo Control (lockout lethality)+17.2
2 extra turn effects+10
Win conditions2
Combat threats1
Extra turns1

Bracket

4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 6.5 → Bracket 4
Interaction94Consistency93Mana base86

Right at the Bracket 4 threshold

2.0 below Bracket 5 threshold (8.5)

Game Changers are present, but your power level already places this deck in Bracket 4.

Mass land denial — none
2-card combo — none

Themes3 total

Counter Control11 cards

11 counterspells. Control the stack and protect your win conditions.

Spellslinger6 cards

6 instant/sorcery synergies. Storm and copy effects can chain into explosive turns.

Discard5 cards

5 discard synergies. Empty opponents' hands while gaining value.

Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.