Commander
6.5±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
Primary win line:Go-wide combat finish
High confidence(470 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Fast mana1
Mana rocks3
Land ramp5
Tutors1
Draw engines4
Cantrips & burst draw2
Value engines4
Spot removal7
Board wipes1
Stax & hate2
Protection4
Fetchlands4
Dual & shock lands9
Premium utility lands4
Utility lands8
Taplands4
Commander Synergy (3 groups)+26ⓘ
Combat Damage Synergy: token swarm strategy, 6 token doublers, 3 haste enablers, 7 evasion enablers, 3 damage multipliers+25ⓘ
Synergy pieces20
Win conditions5
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.5 → Bracket 4
Threats98Mana base92Interaction60
Right at the Bracket 4 threshold
2.0 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
Token Strategy23 cards
23 token producers. Go-wide strategies can overwhelm opponents with numbers.
Cat Tribal21 cards
21 cat creatures detected. Tribal synergies can create powerful board states.
Aggro15 cards
15 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.