Commander
5.5±0.3
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence(388 pts)
Estimated win turn
T6best
T7typical
T8+contested
Vector breakdown
Heavy Curve (34% CMC 5+)+-10ⓘ
Fast mana2
Mana dorks5
Land ramp10
Other acceleration9
Treasure generators2
Tutors4
Draw engines3
Cantrips & burst draw6
Recursion4
Value engines5
Spot removal7
Board wipes1
Protection3
Mono-Color Mana Base (no fixing needed)+16ⓘ
Mana Acceleration (26 sources)+15ⓘ
Utility lands1
+2
Taplands3
Basic lands1
+31
2 Combo Families (2 lines, Consistency: 88%)+28ⓘ
Combat Damage Synergy: token swarm strategy, 5 haste enablers, 5 evasion enablers, aristocrats engine+25ⓘ
Combo pieces4
Synergy pieces9
Win conditions7
Combat threats3
Reanimation1
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.5 → Bracket 3
Threats95Speed85Mana base70
0.5 above Bracket 2 ceiling (5)
1.5 below Bracket 4 threshold (7)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Stompy / Big Mana23 cards
23 high-impact creatures. Ramp into massive threats that dominate the board.
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Legends Matter14 cards
14 legendary synergies. Your legends grow stronger together.
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Go-Wide / Weenies12 cards
12 low-cost creatures. Swarm the board and pump for lethal attacks.
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