Commander
No commander provided6.7±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(468 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Fast mana4
Land ramp1
Treasure generators2
Tutors1
Draw engines6
Cantrips & burst draw1
Wheels1
Scry & Surveil1
Recursion1
Value engines2
Spot removal10
Board wipes3
Stax & hate1
Edict effects1
Protection3
Fetchlands3
Dual & shock lands7
Premium utility lands4
Utility lands13
Taplands2
Combat Damage Synergy: token swarm strategy, 1 token doubler, 1 extra combat, 4 tribal lords, 3 evasion enablers, aristocrats engine, 1 damage multiplier+25ⓘ
2 Combo(s) Detected (Consistency: 49%)+22ⓘ
Combo pieces3
Synergy pieces3
Win conditions3
Combat threats8
Sacrifice outlets7
Drain effects7
Token generators4
Reanimation1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
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Power level 6.7 → Bracket 4
Threats98Mana base90Interaction69
0.2 above Bracket 3 ceiling (6.5)
1.8 below Bracket 5 threshold (8.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Vampire Tribal32 cards
32 vampire creatures detected. Tribal synergies can create powerful board states.
Lifegain21 cards
21 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Aristocrats18 cards
18 sacrifice/death synergies. Drains opponents while generating value from deaths.