Commander
3.5±0.4
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
Primary win line:Go-wide combat finish
High confidence(218 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Fast mana3
+9
+7
Mana rocks3
Mana dorks8
Land ramp5
Other acceleration3
Treasure generators1
Tutors3
+3
Draw engines7
Value engines15
Counterspells1
Spot removal6
+5
Board wipes1
Stax & hate1
Protection3
Two-Color Powerhouse Lands (6)+20ⓘ
Mana Acceleration (22 sources)+12ⓘ
Fetchlands3
+8
+8
+8
Dual & shock lands4
+6
+5
+4
+4
Premium utility lands2
+5
+4
Utility lands7
+4
+3
+2
+2
+2
+2
+2
Taplands4
+2
Basic lands2
+5
+9
Combat Damage Synergy: token swarm strategy, 8 token doublers, 3 extra combats, 2 haste enablers, 3 evasion enablers, aristocrats engine+25ⓘ
Synergy pieces4
Win conditions3
Combat threats11
Sacrifice outlets1
Drain effects1
Token generators1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 3.5 (Bracket 2)+Game Changers→ Bracket 3
Mana base92Speed86Consistency68
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes5 total
+1/+1 Counters26 cards
26 counter synergies. Grow your creatures over time for massive threats.
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Stompy / Big Mana22 cards
22 high-impact creatures. Ramp into massive threats that dominate the board.
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Legends Matter12 cards
12 legendary synergies. Your legends grow stronger together.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.