Commander
No commander provided6.7±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(483 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Efficient Curve (60% CMC 0-2)+8ⓘ
Fast mana4
Mana rocks5
Mana dorks2
Treasure generators1
Tutors5
Draw engines4
Cantrips & burst draw2
Recursion1
Spot removal3
Graveyard hate1
Stax & hate1
Mana Acceleration (11 sources)+1ⓘ
Fetchlands3
Dual & shock lands12
Premium utility lands6
Utility lands11
Taplands4
Combat Damage Synergy: token package, 1 token doubler, 2 haste enablers, aristocrats engine, 1 damage multiplier+25ⓘ
1 Combo(s) Detected (Consistency: 92%)+24ⓘ
Combo pieces3
Synergy pieces1
Win conditions1
Combat threats1
Token generators10
Reanimation2
Clone effects1
Other2
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.7 → Bracket 4
Mana base96Threats93Consistency82
0.2 above Bracket 3 ceiling (6.5)
1.8 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Game changers 4
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Token Strategy14 cards
14 token producers. Go-wide strategies can overwhelm opponents with numbers.
Go-Wide / Weenies14 cards
14 low-cost creatures. Swarm the board and pump for lethal attacks.
Aggro9 cards
9 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.