Khârn the Betrayer

5.3±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(348 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Draw engines1
Cantrips & burst draw1
Recursion1
Value engines2
Mono-Color Mana Base (no fixing needed)+16
Mono-Color Powerhouse Lands (2)+2
Basic lands1
Combat Damage Synergy: 2 haste enablers, aristocrats engine, 4 damage multipliers+25
3 Combo(s) Detected (Consistency: 24%)+21
Token generators1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.3 → Bracket 3
Interaction91Threats87Mana base70

0.8 above Bracket 2 ceiling (4.5)

1.2 below Bracket 4 threshold (6.5)

Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes8 total

Theft15 cards

15 steal effects. Turn opponents' threats against them.

Voltron14 cards

14 equipment/auras. Stack these on your commander for one-shot commander damage kills.

Forced Combat / Goad14 cards

14 forced combat effects. Make opponents attack each other.

Combos3 total