Commander
5.6±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(395 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Fast mana3
Mana rocks8
Land ramp1
Other acceleration1
Treasure generators2
Tutors4
Draw engines7
Cantrips & burst draw7
Wheels1
Recursion1
Value engines3
Counterspells5
Spot removal5
Graveyard hate1
Stax & hate4
Protection3
Mana Acceleration (13 sources)+3ⓘ
Dual & shock lands6
Premium utility lands2
Utility lands8
Taplands2
Combat Damage Synergy: 1 haste enabler, 3 damage multipliers+14ⓘ
Combo pieces1
Synergy pieces2
Combat threats5
Drain effects2
Group slug1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.6 → Bracket 3
Consistency88Interaction84Mana base80
1.1 above Bracket 2 ceiling (4.5)
0.9 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
Forced Combat / Goad12 cards
12 forced combat effects. Make opponents attack each other.
Aggro11 cards
11 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Voltron10 cards
10 equipment/auras. Stack these on your commander for one-shot commander damage kills.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.