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Commander
3.1±0.5
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Medium confidence184 pts
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Heavy Curve−10ⓘ
Fast mana1
Mana rocks4
Mana dorks3
Land ramp3
Low Land Count−8ⓘ
Tutors2
Draw engines2
Cantrips & burst draw3
Value engines2
Spot removal3
Board wipes2
Protection6
Mana Acceleration+3ⓘ
Low Land Count−8ⓘ
Fetchlands1
Dual & shock lands3
Premium utility lands2
Utility lands9
Taplands4
Basic lands3
Combat Damage Synergy: token swarm strategy, 1 haste enabler, 6 evasion enablers, aristocrats engine+25ⓘ
Synergy pieces2
Win conditions2
Combat threats5
Sacrifice outlets2
Token generators2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 3.1 → Bracket 3
Markers
Learn more →✓
Game changers 3
Minimum Bracket 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Stompy / Big Mana16 cards
16 high-impact creatures. Ramp into massive threats that dominate the board.
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Defenders/Walls12 cards
12 defenders/walls. Build an impenetrable wall, then convert to damage.
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Legends Matter11 cards
11 legendary synergies. Your legends grow stronger together.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.