Commander
6.0±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
Primary win line:Go-wide combat finish
High confidence(423 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Fast mana2
Mana rocks2
Mana dorks1
Land ramp3
Other acceleration2
Draw engines8
Cantrips & burst draw1
Value engines5
Spot removal6
Board wipes2
Stax & hate3
Fetchlands3
Dual & shock lands7
Premium utility lands3
Utility lands10
Taplands9
Combat Damage Synergy: token swarm strategy, 3 token doublers, 1 extra combat, 4 haste enablers, 5 evasion enablers, aristocrats engine, 3 damage multipliers+25ⓘ
Synergy pieces13
Win conditions1
Combat threats9
Sacrifice outlets1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.0 → Bracket 3
Threats92Mana base90Interaction87
1.5 above Bracket 2 ceiling (4.5)
0.5 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Aggro19 cards
19 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Token Strategy15 cards
15 token producers. Go-wide strategies can overwhelm opponents with numbers.
Blink/Flicker10 cards
10 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.