Commander
8.0±0.3
High Power
Tight curve and refined gameplan. Threats deploy quickly and the deck can protect its strategy.
High confidence(556 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Tight Curve (75% CMC 0-2)+15ⓘ
Commander Synergy (1 groups)+4ⓘ
Fast mana4
Mana rocks8
Treasure generators3
Tutors6
Draw engines5
Cantrips & burst draw12
Value engines1
Control Strategy Bonus (17.2 interaction cards)+30ⓘ
Counterspells7
Spot removal7
Protection2
Two-Color Mana Base (no fixing needed)+23ⓘ
Mana Acceleration (12 sources)+2ⓘ
Dual & shock lands3
Premium utility lands2
Utility lands1
Taplands1
4 Combo(s) Detected (Consistency: 92%)+38ⓘ
Combat Damage Synergy: 1 haste enabler, aristocrats engine+10ⓘ
Combo pieces6
Synergy pieces1
Sacrifice outlets1
Drain effects3
Token generators1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 8.0 → Bracket 4
Consistency91Speed89Interaction85
1.5 above Bracket 3 ceiling (6.5)
0.5 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Tap / Untap12 cards
12 tap/untap synergies. Generate extra value from activated abilities.
Spellslinger (Commander)1 cards
Commander rewards casting instants and sorceries.
Cantrips10 cards
10 cantrips. Cheap spells that replace themselves for velocity.