Commander
8.1±0.3
High Power
Tight curve and refined gameplan. Threats deploy quickly and the deck can protect its strategy.
High confidence(558 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Fast mana2
Mana dorks5
Land ramp5
Other acceleration2
Treasure generators2
Commander Synergy (2 groups)+13ⓘ
Tutors4
Draw engines12
Cantrips & burst draw1
Scry & Surveil1
Recursion4
Value engines1
Spot removal8
Graveyard hate2
Board wipes2
Stax & hate1
Protection3
Two-Color Powerhouse Lands (4)+14ⓘ
Mana Acceleration (14 sources)+4ⓘ
Fetchlands4
Dual & shock lands5
Premium utility lands2
Utility lands7
Taplands5
4 Combo(s) Detected (Consistency: 100%)+40ⓘ
Combat Damage Synergy: token swarm strategy, 1 evasion enabler, aristocrats engine+22ⓘ
Commander Synergy (1 groups)+10ⓘ
Combo pieces7
Synergy pieces8
Sacrifice outlets2
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 8.1 → Bracket 4
Threats96Mana base91Consistency90
1.6 above Bracket 3 ceiling (6.5)
0.4 below Bracket 5 threshold (8.5)
2-card combo are present, but your power level already places this deck in Bracket 4.
✓2-card combo
✕Game changers — none
✕Mass land denial — none
✕Extra turns — none
Themes7 total
Aristocrats26 cards
26 sacrifice/death synergies. Drains opponents while generating value from deaths.
Go-Wide / Weenies18 cards
18 low-cost creatures. Swarm the board and pump for lethal attacks.
Blink/Flicker10 cards
10 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.