Zada, Hedron Grinder

2.3±1
First Draft
Basic theme present but card selection and mana base need significant work.
Low confidence(117 pts)
Estimated win turn
T9best
T10typical
T12+contested
Vector breakdown
Efficient Curve (52% CMC 0-2)+8
Mana dorks1
Treasure generators1
Low Land Count (35/36)+-3
Tutors1
Cantrips & burst draw2
Mono-Color Mana Base (no fixing needed)+37
Low Land Count (35/36)+-3
Basic lands1
Combat Damage Synergy: token package, 1 haste enabler, 1 evasion enabler, aristocrats engine, 1 damage multiplier+20
Combat threats1
Drain effects1
Token generators2

Bracket

1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Power level 2.3 → Bracket 1
Mana base70Interaction31Threats31

1.3 above Bracket 0 ceiling (1)

0.7 below Bracket 2 threshold (3)

Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes9 total

Goblin Tribal23 cards

23 goblin creatures detected. Tribal synergies can create powerful board states.

Go-Wide / Weenies17 cards

17 low-cost creatures. Swarm the board and pump for lethal attacks.

Burn14 cards

14 damage dealers. Burn opponents down with direct damage.

Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.