Commander
2.3±1
First Draft
Basic theme present but card selection and mana base need significant work.
Low confidence(117 pts)
Estimated win turn
T9best
T10typical
T12+contested
Vector breakdown
Spot removal3
Board wipes4
Mono-Color Mana Base (no fixing needed)+37ⓘ
Low Land Count (35/36)+-3ⓘ
Utility lands1
Basic lands1
Mountain+34
Combat Damage Synergy: token package, 1 haste enabler, 1 evasion enabler, aristocrats engine, 1 damage multiplier+20ⓘ
Combat threats1
Drain effects1
Token generators2
Bracket
1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Breakdown
Learn more →✓
Power level 2.3 → Bracket 1
Mana base70Interaction31Threats31
1.3 above Bracket 0 ceiling (1)
0.7 below Bracket 2 threshold (3)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Goblin Tribal23 cards
23 goblin creatures detected. Tribal synergies can create powerful board states.
Go-Wide / Weenies17 cards
17 low-cost creatures. Swarm the board and pump for lethal attacks.
Burn14 cards
14 damage dealers. Burn opponents down with direct damage.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.