Commander
6.6±0.3
Tuned casual
Well-tuned synergy shell with consistent lines and solid fundamentals.
High confidence477 pts
Estimated win turn
T5best
T6typical
T9+contested
Vector breakdown
Efficient Curve (65% CMC 0-2)+8ⓘ
Fast mana7
+5
Mana rocks2
Mana dorks8
Land ramp5
Other acceleration6
Commander Draw Engine (Sythis, Harvest's Hand provides card draw)+18ⓘ
Low Land Count (25/26)+-3ⓘ
Tutors6
Draw engines4
Cantrips & burst draw2
Recursion6
Value engines2
Spot removal7
Artifact/enchantment removal1
Board wipes2
Stax & hate5
Protection9
Mana Acceleration (28 sources)+15ⓘ
Two-Color Mana Base (no fixing needed)+7ⓘ
Two-Color Powerhouse Lands (1)+6ⓘ
Low Land Count (25/26)+-3ⓘ
Dual & shock lands4
+9
+6
+5
+4
Utility lands3
+2
+2
Basic lands2
+11
+8
Combat Damage Synergy: token package, 3 haste enablers, 1 evasion enabler, 1 damage multiplier+17ⓘ
Commander Synergy (1 groups)+1ⓘ
Synergy pieces2
Win conditions4
Combat threats7
Sacrifice outlets2
Drain effects1
Token generators1
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.6 (Bracket 3)+Game Changers→ Bracket 4
Speed96Consistency88Interaction85
✓
Game changers 8
Minimum Bracket 4
✓
Mass land denial 2
Minimum Bracket 4
✕2-card combo — none
✕Extra turns — none
Themes3 total
Enchantress (Commander)7 cards
This deck synergizes with enchantments for card advantage and control.
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Go-Wide / Weenies15 cards
15 low-cost creatures. Swarm the board and pump for lethal attacks.
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Stompy / Big Mana10 cards
10 high-impact creatures. Ramp into massive threats that dominate the board.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.