Commander
3.2±0.5
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Medium confidence(193 pts)
Estimated win turn
T9best
T10typical
T12+contested
Vector breakdown
Heavy Curve (25% CMC 5+)+-10ⓘ
Fast mana2
Mana rocks1
Mana dorks2
Land ramp4
Other acceleration2
Treasure generators1
Tutors1
Draw engines3
Cantrips & burst draw1
Value engines1
Counterspells1
Spot removal12
Board wipes2
Stax & hate4
Two-Color Mana Base (no fixing needed)+15ⓘ
Mana Acceleration (11 sources)+1ⓘ
Fetchlands2
Premium utility lands1
Utility lands3
Taplands4
Combat Damage Synergy: token package, aristocrats engine+11ⓘ
Tempo Control (lockout lethality)+7.6ⓘ
Win conditions3
Combat threats2
Sacrifice outlets1
Drain effects1
Token generators3
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.2 → Bracket 2
Mana base75Interaction64Threats41
0.2 above Bracket 1 ceiling (3)
1.3 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes5 total
Stompy / Big Mana13 cards
13 high-impact creatures. Ramp into massive threats that dominate the board.
Deathtouch11 cards
11 deathtouch synergies. Small creatures that kill anything they touch.
Voltron7 cards
7 equipment/auras. Stack these on your commander for one-shot commander damage kills.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.