Commander
6.3±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(408 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Fast mana9
Mana rocks7
Mana dorks1
Other acceleration3
Treasure generators2
Commander Draw Engine (Clive, Ifrit's Dominant provides card draw)+10ⓘ
Tutors1
Draw engines5
Cantrips & burst draw6
Wheels2
Counterspells1
Spot removal6
Board wipes2
Stax & hate1
Protection2
Mana Acceleration (22 sources)+12ⓘ
Mono-Color Powerhouse Lands (2)+7ⓘ
Mono-Color Mana Base (no fixing needed)+1ⓘ
Dual & shock lands1
Utility lands8
Taplands1
Basic lands1
Mountain+28
5 Combo(s) Detected (Consistency: 53%)+34ⓘ
Combat Damage Synergy: 4 haste enablers, aristocrats engine, 3 damage multipliers+25ⓘ
Combo pieces8
Synergy pieces5
Win conditions4
Combat threats3
Token generators2
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.3 → Bracket 3
Threats96Speed81Consistency79
1.8 above Bracket 2 ceiling (4.5)
0.2 below Bracket 4 threshold (6.5)
2-card combo are present, but your power level already places this deck in Bracket 3.
✓
Game changers 3
✓2-card combo
✕Mass land denial — none
✕Extra turns — none
Themes8 total
Burn9 cards
9 damage dealers. Burn opponents down with direct damage.
Discard9 cards
9 discard synergies. Empty opponents' hands while gaining value.
Storm8 cards
8 storm synergies. Chain spells for exponential value.