Commander
6.7±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(445 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Fast mana4
Mana rocks1
Land ramp3
Treasure generators2
Tutors9
Draw engines3
Cantrips & burst draw1
Recursion1
Value engines5
Spot removal9
Artifact/enchantment removal2
Board wipes1
Stax & hate2
Protection1
Two-Color Powerhouse Lands (2)+8ⓘ
Two-Color Mana Base (no fixing needed)+8ⓘ
Fetchlands1
Dual & shock lands2
Premium utility lands1
Utility lands4
3 Combo(s) Detected (Consistency: 86%)+32ⓘ
Combat Damage Synergy: token swarm strategy, 3 token doublers, 5 haste enablers, 3 evasion enablers, aristocrats engine+25ⓘ
Combo pieces6
Synergy pieces3
Win conditions4
Combat threats5
Sacrifice outlets1
Drain effects1
Extra turns1
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.7 → Bracket 4
Threats95Consistency85Mana base75
0.2 above Bracket 3 ceiling (6.5)
1.8 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes4 total
Artifacts Matter13 cards
13 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
Stompy / Big Mana9 cards
9 high-impact creatures. Ramp into massive threats that dominate the board.
+1/+1 Counters7 cards
7 counter synergies. Grow your creatures over time for massive threats.