Commander
5.1±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Commander combat pressure
High confidence(350 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Efficient Curve (52% CMC 0-2)+8ⓘ
Fast mana1
Mana rocks1
Mana dorks1
Land ramp7
Other acceleration4
Commander Draw Engine (Cloud, Ex-SOLDIER provides card draw)+10ⓘ
Draw engines8
Value engines2
Spot removal8
Artifact/enchantment removal1
Board wipes2
Stax & hate1
Mana Acceleration (14 sources)+4ⓘ
Fetchlands2
Dual & shock lands5
Premium utility lands4
Utility lands9
Taplands7
Combat Damage Synergy: 2 extra combats, 1 haste enabler, 3 damage multipliers+25ⓘ
Synergy pieces2
Win conditions1
Combat threats4
Reanimation1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.1 → Bracket 3
Mana base86Interaction84Speed71
0.6 above Bracket 2 ceiling (4.5)
1.4 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
Legends Matter23 cards
23 legendary synergies. Your legends grow stronger together.
Voltron21 cards
21 equipment/auras. Stack these on your commander for one-shot commander damage kills.
Human Tribal19 cards
19 human creatures detected. Tribal synergies can create powerful board states.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.