Commander
7.1±0.3
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
Primary win line:Go-wide combat finish
High confidence(508 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Heavy Curve (28% CMC 5+)+-10ⓘ
Fast mana8
Mana rocks3
Mana dorks3
Land ramp10
Other acceleration3
Treasure generators1
Tutors6
Draw engines5
Cantrips & burst draw6
Counterspells2
Spot removal6
Board wipes2
Stax & hate1
Mana Acceleration (27 sources)+15ⓘ
Fetchlands4
Dual & shock lands6
Premium utility lands7
Utility lands4
Combat Damage Synergy: token package, 2 haste enablers, 3 evasion enablers, 1 damage multiplier+21ⓘ
Commander Synergy (1 groups)+10ⓘ
Synergy pieces10
Win conditions1
Reanimation1
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 7.1 → Bracket 4
Speed95Mana base94Interaction84
0.6 above Bracket 3 ceiling (6.5)
1.4 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Dinosaur Tribal20 cards
20 dinosaur creatures detected. Tribal synergies can create powerful board states.
Stompy / Big Mana20 cards
20 high-impact creatures. Ramp into massive threats that dominate the board.
Hatebears6 cards
6 hatebear creatures. Small creatures that restrict opponents.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.