Commander
8.8±0.3
High Power
Tight curve and refined gameplan. Threats deploy quickly and the deck can protect its strategy.
High confidence(599 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Efficient Curve (58% CMC 0-2)+8ⓘ
Fast mana9
Mana rocks2
Tutors8
Draw engines4
Cantrips & burst draw6
Wheels2
Recursion1
Value engines5
Counterspells10
Spot removal5
Graveyard hate3
Board wipes2
Stax & hate5
Protection1
Mono-Color Powerhouse Lands (5)+16ⓘ
Mana Acceleration (11 sources)+1ⓘ
Fetchlands5
Utility lands7
Basic lands1
Island+21
10 Combo(s) Detected (Consistency: 92%)+67ⓘ
Combat Damage Synergy: aristocrats engine+8ⓘ
Combo pieces6
Clone effects1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 8.8 → Bracket 4
Interaction96Consistency91Mana base87
-0.3 below Bracket 5 threshold (8.5)
✓
✓
Mass land denial (1)
✕2-card combo — none
✕Extra turns — none
Themes5 total
Mill16 cards
16 mill effects. Empty opponent libraries or fuel your graveyard.
Counter Control10 cards
10 counterspells. Control the stack and protect your win conditions.
Blink/Flicker5 cards
5 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
Combos10 total
- Maddening Cacophony+Bruvac the Grandiloquent
- Maddening Cacophony+Fraying Sanity
- Bruvac the Grandiloquent+Traumatize
- Cut Your Losses+Bruvac the Grandiloquent
- Traumatize+Fraying Sanity
- Bruvac the Grandiloquent+Terisian Mindbreaker
- Cut Your Losses+Fraying Sanity
- Fleet Swallower+Bruvac the Grandiloquent
- Terisian Mindbreaker+Fraying Sanity
- Fleet Swallower+Fraying Sanity