Agatha of the Vile Cauldron

Commander
RG
3.6±0.2
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
High confidence228 pts
Estimated win turn
T7best
T8typical
T9+contested
Vector breakdown
Fast mana3
1+10
1R+6
1R+1
Mana rocks5
2+6
2+5
2+5
3+4
1RG+3
Mana dorks7
G+5
G+1
RG+2
1G+1
1G+1
2G+1
2G+1
Land ramp7
1G+5
1G+5
2+5
2G+5
2G+3
3G+3
3GG+7
Other acceleration2
RG+2
3+6
Other1
3+1
Tutors3
R+7
2G+7
3+1
Draw engines2
1GG+1
4+2
Cantrips & burst draw4
2G+1
2GG+2
3GG+2
4GG+6
Value engines8
1+4
1+1
1G+1
2+1
1RG+3
3+1
2G+1
3G+2
Spot removal4
1R+5
2R+5
2R+1
6+6
Board wipes3
3R+4
3RR+1
8R+5
Stax & hate1
1RG+5
Protection3
2+4
1G+1
3+1
Mana Acceleration (25 sources)+15
Fetchlands5
+8
+8
+7
+5
+5
Premium utility lands2
+5
+4
Utility lands5
+2
+2
+2
+2
+2
Taplands4
+3
+2
+2
+2
Basic lands2
+13
+8
Combat Damage Synergy: token swarm strategy, 1 token doubler, 1 haste enabler, 2 evasion enablers+25
1 Combo Family (1 lines, Consistency: 77%)+22
Combo pieces2
1+4
3+4
Synergy pieces9
1+2
1+1
2+2
2+2
2+1
1R+1
3+1
2GG+2
3GG+7
Win conditions4
2R+2
3RR+1
4GG+4
5G+2
Combat threats3
2G+1
2R+1
3R+4
Token generators3
RR+4
1G+4
3G+3

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 3.6 (Bracket 2)+Game Changers Bracket 3
Threats87Speed86Mana base86
Game changers 1
Mass land denial — none
2-card combo — none
Extra turns — none

Themes4 total

+1/+1 Counters14 cards

14 counter synergies. Grow your creatures over time for massive threats.

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Go-Wide / Weenies12 cards

12 low-cost creatures. Swarm the board and pump for lethal attacks.

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Shaman Tribal9 cards

9 shaman creatures detected. Tribal synergies can create powerful board states.

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Combos1 total

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