Commander
3.2±0.3
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
High confidence186 pts
Estimated win turn
T9best
T10typical
T12+contested
Vector breakdown
Fast mana1
Mana rocks4
Land ramp3
Other acceleration1
Treasure generators2
Other acceleration1
Commander Synergy+1ⓘ
Tutors1
Draw engines8
Cantrips & burst draw6
Scry & Surveil2
Recursion3
Value engines9
Counterspells3
Artifact/enchantment removal1
Spot removal8
Board wipes3
Stax & hate1
Protection3
Fetchlands1
+5
Dual & shock lands2
+4
+4
Premium utility lands6
+5
+5
+5
+5
+5
+4
Utility lands4
+2
+2
+2
+2
Taplands1
+2
Basic lands5
+4
+4
+4
+6
+4
Other1
Combat Damage Synergy+25ⓘ
Commander Synergy+2ⓘ
Synergy pieces8
Win conditions3
Combat threats9
Sacrifice outlets1
Drain effects1
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 3.2 (Bracket 2)+Game Changers 3→ Bracket 3
Markers
Learn more →✓
Game changers 3
Minimum Bracket 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
+1/+1 Counters21 cards
21 counter synergies. Grow creatures over time for massive threats.
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Legends Matter14 cards
14 legendary synergies. Legends in the deck grow stronger together.
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Tokens (Commander)11 cards
This deck generates and leverages a wide board of creature tokens.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.
History2 snapshots
Grade
Power3.2→3.2—
BracketB3→B3
Vectors
Velocity
40→40
—
Consistency
76→80
+4
Interaction
72→66
-6
Efficiency
76→76
—
Lethality
72→72
—
Card Changes
Added (1)
Removed (1)
Grade
Power3.0→3.2+0.2
BracketB3→B3
Vectors
Velocity
40→40
—
Consistency
58→76
+18
Interaction
64→72
+8
Efficiency
68→76
+8
Lethality
81→72
-9
Card Changes
Added (13)
+2
+5
+2
+5
+5
+5
+5
Removed (11)