Commander
5.2±0.5
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Medium confidence(339 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Efficient Curve (53% CMC 0-2)+8ⓘ
Fast mana2
Mana rocks1
Other acceleration1
Treasure generators2
Tutors1
Draw engines3
Cantrips & burst draw4
Recursion8
Value engines2
Spot removal5
Stax & hate1
Dual & shock lands7
Premium utility lands2
Utility lands6
Taplands3
7 Combo(s) Detected (Consistency: 43%)+39ⓘ
Combat Damage Synergy: token swarm strategy, 1 haste enabler, aristocrats engine+21ⓘ
Combo pieces9
Synergy pieces8
Win conditions2
Drain effects1
Token generators1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.2 → Bracket 3
Threats95Mana base77Speed43
0.7 above Bracket 2 ceiling (4.5)
1.3 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Graveyard/Reanimator22 cards
22 graveyard synergies. Use your graveyard as a second hand.
Reanimator16 cards
16 reanimation effects. Cheat big creatures into play from the graveyard.
Stompy / Big Mana13 cards
13 high-impact creatures. Ramp into massive threats that dominate the board.