Go-Wide / Weenies Deck

Commander
No commander provided
9.5±0.3
Fringe cEDH
Near-cEDH construction and pacing; viable at cEDH-adjacent tables but not top-tier meta.
Strategy ceiling 9.5
High confidence710 pts
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Efficient Curve+8
Fast mana2
1+10
3+4
Mana rocks1
2+6
Mana dorks8
G+6
G+6
G+5
G+5
G+5
G+5
1G+6
BG+1
Land ramp11
1G+6
1G+6
1G+5
1G+5
1G+3
BG+3
2G+5
2G+5
3G+7
2GG+2
3G+2
Treasure generators1
3B+3
Tutors6
B+8
1B+10
1G+8
1G+2
2B+7
5GG+2
Draw engines2
W+8
1B+3
Scry & Surveil5
B+3
BG+2
1G+2
BG+1
4G+2
Recursion17
B+1
1G+8
1G+7
BB+4
GW+2
1G/W+1
2G+6
1GG+5
2B+5
2G+3
1WB+2
2GG+5
2BG+2
2WW+2
1WBG+2
2WBG+1
+3
Value engines5
B+3
XBG+2
1B+2
3G+7
2GG+2
Artifact/enchantment removal2
2G+6
3G+2
Spot removal10
W+7
W+6
BG+6
BB+5
1G+4
2+1
1WB+5
2G+2
2BB+2
+5
Board wipes1
2B+8
Protection3
1G+7
2+4
+4
Mana Acceleration+10
Fetchlands4
+8
+8
+8
+5
Dual & shock lands10
+9
+9
+9
+6
+6
+6
+5
+5
+5
+4
Premium utility lands2
+5
+5
Utility lands3
+4
+3
+2
Taplands6
+2
+2
+2
+2
+2
+2
Basic lands3
+3
+3
+3
12 Combo Families+70
Combat Damage Synergy+14
Combo pieces14
B+9
B+8
B+5
2+11
2+11
1B+5
GW+5
1G+4
1B+3
3+6
2WW+4
2GG+2
3BBB+9
+4
Synergy pieces8
B+8
BG+3
1G+1
2+1
3B+6
1WBG+2
3BB+6
2WBG+1
Win conditions1
1B+2
Combat threats1
1G/W+1
Sacrifice outlets1
+3
Other1
5GG+1

Bracket

5
Bracket 5cEDH
Competitive mindset. Built with cEDH meta assumptions, every card slot contested.
Power level 9.5 → Bracket 5

0.5 above Bracket 4 ceiling (9)

Game changers 2
Minimum Bracket 3
2-card combo 16
Minimum Bracket 3
6 combos excluded — missing prerequisites
Mass land denial — none
Extra turns — none

Themes7 total

Graveyard (Commander)18 cards

This deck uses the graveyard as a primary resource.

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Mill16 cards

16 mill effects. Empty opponent libraries or fuel the graveyard.

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Go-Wide / Weenies27 cards

27 low-cost creatures. Swarm the board and pump for lethal attacks.

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Combos24 total

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