Commander
8.0±0.3
High Power
Tight curve and refined gameplan. Threats deploy quickly and the deck can protect its strategy.
High confidence(713 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Mana rocks10
Mana dorks2
Low Land Count (25/29)+-10ⓘ
Tutors10
Draw engines3
Cantrips & burst draw6
Wheels1
Counterspells2
Spot removal5
Graveyard hate2
Board wipes1
Stax & hate4
Mana Acceleration (14 sources)+4ⓘ
Low Land Count (25/29)+-10ⓘ
Dual & shock lands10
Premium utility lands2
Utility lands8
Taplands2
34 Combo(s) Detected (Consistency: 90%)+180ⓘ
Combat Damage Synergy: 1 haste enabler+2ⓘ
Combo pieces15
Synergy pieces7
Drain effects1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 8.0 → Bracket 4
Threats99Consistency84Mana base84
1.5 above Bracket 3 ceiling (6.5)
0.5 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes2 total
Discard15 cards
15 discard synergies. Empty opponents' hands while gaining value.
Tap / Untap15 cards
15 tap/untap synergies. Generate extra value from activated abilities.
Combos34 total
- Ioreth of the Healing House+Vizier of Tumbling Sands
- Ioreth of the Healing House+Kelpie Guide
- Kelpie Guide+Freed from the Real
- Ioreth of the Healing House+Aphetto Alchemist
- Ioreth of the Healing House+Forensic Researcher
- Ioreth of the Healing House+Fatestitcher
- Kelpie Guide+Pemmin's Aura
- Omen Hawker+Freed from the Real
- High Tide+Vizier of Tumbling Sands+Freed from the Real
- High Tide+Ioreth of the Healing House+Freed from the Real