Commander
6.2±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(441 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Fast mana2
Mana rocks4
Other acceleration2
Tutors1
Draw engines1
Cantrips & burst draw5
Value engines22
Counterspells3
Spot removal5
Graveyard hate3
Board wipes2
Protection2
Two-Color Powerhouse Lands (1)+1ⓘ
Fetchlands5
Dual & shock lands4
Premium utility lands1
Utility lands8
Taplands2
Synergy pieces7
Win conditions2
Token generators1
Reanimation1
Clone effects4
Other3
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.2 → Bracket 3
Consistency93Mana base87Threats80
1.7 above Bracket 2 ceiling (4.5)
0.3 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes5 total
Clones23 cards
23 clone effects. Copy the best threats on the battlefield.
Blink/Flicker8 cards
8 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
Mill7 cards
7 mill effects. Empty opponent libraries or fuel your graveyard.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.