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HomeExplore decksCommanders
BG

Morcant

viaArchidektArchidekt·16 views·35 days ago

Power level

4.5±0.3
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
High confidence283 pts
Estimated win turn
T6best
T7typical
T8+contested
Vector breakdown
Fast mana1
Mana dorks6
Land ramp7
Other acceleration2
Commander Synergy+1ⓘ
Tutors5
Draw engines9
Cantrips & burst draw1
Recursion9
Value engines7
Artifact/enchantment removal1
Spot removal6
Board wipes1
Stax & hate1
Edict effects2
Protection3
Two-Color Mana Base (no fixing needed)+17ⓘ
Mana Acceleration+4ⓘ
Fetchlands1
Utility lands3
Taplands4
Basic lands2
2 Combo Families+29ⓘ
Combat Damage Synergy: token swarm strategy, 3 tribal lords, 1 evasion enabler, aristocrats engine+25ⓘ
Commander Synergy+1ⓘ
Combo pieces2
Synergy pieces8
Win conditions2
Combat threats3
Sacrifice outlets2
Drain effects1
Token generators5
Alternate win strategies1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 4.5 → Bracket 3
Markers
Learn more →
✓
Game Changers 1
Minimum Bracket 3
✓
2-card combo 2
Minimum Bracket 3
✕Mass land denial — none
✕Extra turns — none

Themes7 total

Elf TribalCore (24 cards)

24 elf creatures detected. Tribal synergies can create powerful board states.

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Go-Wide / WeeniesCore (11 cards)

11 low-cost creatures. Swarm the board and pump for lethal attacks.

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Tribal (Commander)Supporting (9 cards)

This deck is built around creature type synergies.

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Combos2 total

  • 2-card combos · 2
  • +
  • +

History1 snapshot

Grade

Power4.4→4.5+0.1
BracketB3→B3

Vectors

Velocity
62→62
—
Consistency
86→85
-1
Interaction
23→25
+2
Efficiency
63→63
—
Lethality
90→90
—