Commander
6.5±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
Primary win line:Go-wide combat finish
High confidence(532 pts)
Estimated win turn
T7best
T8typical
T11+contested
Vector breakdown
Heavy Curve (36% CMC 5+)+-10ⓘ
Fast mana2
Mana rocks3
Mana dorks1
Land ramp6
Other acceleration2
Treasure generators1
Tutors2
Draw engines8
Cantrips & burst draw1
Recursion2
Value engines3
Counterspells3
Spot removal7
Graveyard hate3
Board wipes5
Stax & hate8
Edict effects1
Protection2
Mana Acceleration (14 sources)+4ⓘ
Fetchlands10
Dual & shock lands6
Premium utility lands10
Utility lands3
Taplands2
Combat Damage Synergy: token swarm strategy, 1 token doubler, 1 evasion enabler, aristocrats engine, 1 damage multiplier+25ⓘ
Combo pieces1
Synergy pieces4
Win conditions1
Combat threats2
Drain effects1
Token generators1
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.5 → Bracket 4
Mana base98Interaction96Consistency77
Right at the Bracket 4 threshold
2.0 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Legends Matter15 cards
15 legendary synergies. Your legends grow stronger together.
Stompy / Big Mana13 cards
13 high-impact creatures. Ramp into massive threats that dominate the board.
Blink/Flicker12 cards
12 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.